You can then select which mod (s) you want to run with in the launcher. dev-2020-01-30. - Using this command without arguments gives as many crew as your fleet can. An in. you would go into the fleet screen and then use commands. The system name should highlight green. kumpuu • 3 yr. starsector-coredataconfigsettings. 95a] ClearCommands 1. Upgrade both spaceports to Megaport for growth bonuses for 300,000 each. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get. Logged float. It can be brought up through a simple Ctrl+backspace command. It seems that sometimes it does show, but once it stops showing the ships it won't show them again until the next time the game is started, in which the process repeats. 4 every level, and once you hit max level you get them as you continue to accrue XP. All planets have a random number of planetary features which increase the number of districts a world can support. NullPointerException. Scroll down a bit to Extra Features (Right under Sprint) 4. The reason I know this is because I spent all day surveying all of the systems. 10 - Version. ago. e. 96a] Automated Commands Mod, the choice for serious players seeking advanced features and customization options. 8 warships strapped together was too much, so combat versions will only get 4. Press ctrl-backspace to bring up the console commands and copy/paste this code then hit enter. Combat Radar. . Starsector > General Discussion >. It used to be called Starfarer. I dislike the fact that when I use nexerelin and when I join a faction I get only part that faction's. Would it be possible to have it save the last few (5 or 6) unique commands? 2. Click on the planet (or sun or astroid) within the system you want to edit. 0. You can spawn fleets with SpawnFleet. You are crashing when hovering over certain fleets. Name. I have learned something new. LazyLib LazyLib is a library required by most other Starsector mods. Of course, it's single player, so what you do is, well, all on you. For a full list of supported commands enter 'help' in the console. Command points are required to create assignments and give direct orders to the fleet during combat. xml" using Notepad++. 14 - Extra flavor for ships, crew, and NPCs. Yes you can modify the save file. After max level, it costs twice this, or 10m experience, to get 4 story points, likely spaced at 1 per 2. You don't need to choose perks yet. Add a Comment. Thread necromancy just to say thank you, lol, it works. An unofficial developer's console for Starsector. All the above can be performed with no mods required, not even console commands. An unofficial developer's console for Fractal Softworks' indie space combat game Starsector. 95a] Transfer All Items v1. Eliza for generous early help with scripting, gameplay testing, and goofy space-naming assistance. 2. - start game. Removed SpawnFleet command (will rewrite at some point in the future) New commands: - BlockRetreat, prevents a full retreat from being ordered by the enemy. it will spawn the ship in it's form as if you. json. com Put it in the mods folder and make sure it's tagged in Starsector's launcher. 95a] ClearCommands 1. Run list specials and pick whatever BP you want. 8. I suggest you download the console commands mod and do the same btw. Autosave This mod reminds you when you haven't saved in a while, and can optionally save automatically for you. Hullmods need an entry in hull_mods. Consider the extra story points used in this method as the cost, since you s mods are sort of supposed to be final. Step 2: In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. Now would be the "setmarketowner [market name here] [faction name here]" phase. 04. Updated to be compatible with Starsector 0. Previous 1 2 Next. 1. under602known. I just edited the ship in there, the rest of it was in the original screenshot (of course I had to use console commands to get 99 pristine nanoforges first). An unofficial developer's console for Starsector. If anyone who has that bug could confirm it's fixed, it'd be greatly appreciated. Download console commands mod. It allows you to search for officers and their locations. You can build comm relays at a stable locations. Is there any mod, hack or console command I could use to get access to that - or maybe even something similar - and still be able to play through the story again?// Console commands mod required. You can get a list of all condition IDs with "list conditions", and a list of conditions on the current market by entering AddCondition or RemoveCondition without arguments. NOTE: do not use ship name. processInput(ConsoleCampaignListener. 1a RC3. Step 3: Press Control+Backspace to open the console. I've never messed with starsector console before. Not even a little bit. 04. Description This is a successor to Autonomous Ships as well as Automatic Orders as both of these are no longer being supported. 4476 Posts 61 Topics Last post by SirHartley in Re: Complete Tutorial on. However when you look at the settlement stats, it shows the 3 symbol still but a new population symbol. Refitting a ship when out of dock will reduce its Combat Readiness, especially changing a hullmod outside of a dock. Then type in help for all the command lists. Help with Console Commands. You can help StarSector Wiki by expanding it. It's using an outdated fleet spawning system that Starsector hasn't used in years, and in its current form is really only useful for making pinata fleets rather than spawning specific fleet types or testing faction compositions. Re: How to remove (s) mods / s-mods /smods. 1, 'help addofficer' states that the personality, level, faction, and name are all option, if all of them are empty its supposed to add a level 1 steady officer. • 2 yr. - Further improved hullmod tooltips readability by adding a keypress feature for viewing additional. can't open the console Version: Console Commands v2021. Uploaded: 27 Jun 2021 . . 1 / 10. 7 (released 2015-12-16). 4-RC3 16. An unofficial developer's console for Starsector. Assets 3. 96a] Console Commands v2023. 05. - Add GUI with multi-line text editing for writing Captain's Log custom messages. Basic Command Behavior. This may be an unpopular opinion, but if you've searched through the entire map and haven't gotten a ship or blue prints, you can use the Console Commands mod to spawn in the blueprint. Barebones Immediate GUI Library. parseInput(Console. Go to StarSectorsavessave_ (your most recent save) copy the back up file and put it somewhere else open campaign. The first argument of addAsteroidBelt (), not the name of that token. Non-existent Rule 5: You can approach the sun using emergency burn to add a stable location in star system of your choice. Ships can be commanded for purposes such as supporting the identified. Clear commands 1. This happens both in a game that was created in 0. 91a :) ). . then "addspecial bp_name " to spawn a copy of whatever into your inventory. - Save Compatible, it fixes an issue where the players portrait will reset to its initial one when you reload a save/game. - while in devmode, ctrl+z makes your sensor. I need more information. There's a zip in the console mod folder containing a second mod with example commands for other modders to learn from. json, so make sure you have at least LazyLib 2. and the slowdown field is a toggle. I did everything from step 2 and that didn't help, but if you could remind me where the secret station can be found I'll try again but from step 1 this. For example, "-Xms4096m -Xmx4096m" allocates 4 GB of memory for the game. well in theory, it could be easy i think since console command does something like this. 25. - ModInfo, shows detailed info about a mod, including what ships, fighter. The arcade player ship in particular is OP as hell but probably not as much as in arcade mode, cause there your autopulse ammo regenerates with kills. You can use "help" to list all the commands. - GitHub - LazyWizard/console-commands: An unofficial developer's console for Fractal Softworks' indie space combat game Starsector. Aside from this mechanical role, this also offers the player more roleplaying opportunities, and the feeling of developing a personal connection with someone in the game world. 05…(unless this behaviour was changed for later 0. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. ago No! In the name of Ludd, stop this sorcery. - Added console command SHUAllHullmods that lets you learn all the standard SHU hullmods (recommended to use if something weird happened). lang. There are console command mod, it allows you to put any command to your game with easy. 7. i. Search through the save file for the ship's name. That will add a stable location at the player fleet's current position. About 2 pages after that (depending on how many weapons the ship has), you'll see some text that looks like this:i just edited my save, just search for the ship name (not the ship type) and all the hull mods that are in its section, then remove the mod you want. GamesStarsector. Just be aware that mods mess with seeding, so you want to look for vanilla seeds or a mod list and use those same mods to get that sector. The limit on how many you can add is two IIRC. Kirsala. 2. Is their a command to spawn the Asharu, Abandoned Terraforming Platform I can't access it with the storage command. How to use console commands? I tend to use it for only one thing - blueprints. Logged. Find out how to add paragons, stable points, planets, and more with console commands. Is there a mod for that? Could be set to something reasonable, like 500k for 1 point. Ships will get hit, have high flux, pull back and then push forward again. Phase 3. Console Commands is a mod, but I think you might be able to edit population growth in the settings. 64 Apex Design Collective 1. Just remember to leave devmode after the action, it clutters up many interaction menus with „dev“ stuff. 19. You must use its Id name which is usually the next Collum from the first one when you open the . +3. This video guide goes over the very simple plug-and-play approach Starsector takes in introdu. ago. Up to 500 points can be accumulated, affected by monthly factors and one-time factors. These colors represent systems (usually) with items of interest. r/starsector • 19 days ago. Commander; Posts: 211; Re: [0. Ow! Okay, okay, i will work! I'll build anywhere! Ooh, can't do that, sir. If you get close enough (about one vertical screen length) a large, slow moving green pulse will expand from the location of the research station. Console commands are a pathway to many abilities some consider to be irresistible. The command isn't part of the core mod because it can have unintended side-effects (nothing game-breaking, but there's the potential to create dead spaces where no more storms will ever from). But they are still a good reference as to the structure of the star systems, if you find something you like in the core system you can go to (Starsectorstarsector-coredatascriptsworld). 7. ) Save your game. A small amount of additional console commands to clear the fleet bloat that seems to be affecting many saves. Haven't used dev mode or console commands in the whole playthrough. csv tells the console where to look for these scripts (the class row) and how the player uses the command (command is what they enter to use it, syntax and help are shown by the "help" command, and syntax is also shown to the player if the command returns CommandResult. 3c — Install colony item on ships!. Once I did I loaded the game back up and went straight there. You need an alpha core, fuel, and machinery (and a. 05 Mod, the choice for serious players seeking advanced features and customization options. . To issue a command manually, you use your mouse by default. All references to piracy in this subreddit should be translated to "game. 8a Version 1. Then find the id of the condition follow up with removecondition [id] That works if it is a condition mind you. It happens because too many fleets are in the screen. Code. Some parts of the Mod Pack are stand-alone Uti. Reply. StormGod is a part of that second mod. Is it possible to create a gate using Console Commands or otherwise? comments sorted by Best Top New Controversial Q&A Add a Comment. If you want to use this mod with LunaLib, make sure it. 96a] Console Commands v2023. json) and changing the value of maxColonySize. Adraius • 8 yr. It is divided into four modules; Lost Glory, Vaults of Knowledge, The Sleeper and Virtue of Society. Colonies within ten light-years of a cryosleeper can construct the Cryorevival Facility industry once the Guardian has been defeated and the sleeper explored. java:302) at org. While the commands themselves aren’t case sensitive, arguments are. Quetzalcutlass. If I try storage\clear ships\ it says no such command. Turning a planet to arid or jungle with TASC does a volatiles purge. NullPointerException. out. Added ReloadRadar console command (only if Console Commands mod is enabled) Battle progress renderer changes: - Allies have their own section of the bar Combat ship renderer changes: - Allied ships have their own color. You might have to use it rather liberally, depending on what you're trying to fit, but it works great. Download (0. 83. The only thing Starsector would benefit from releasing on steam would be even bigger modsA console script for Starsector. ago. I'm playing with the Console Commands mod and the Terraforming mod in my current campaign, and I would like to terraform several of my barren worlds into terran worlds, but it requires water to be added to the planet, which can only be done with the Ismara's Sling on a water world/frozen world or an Asteroid Processing structure on an orbital. If you press the up arrow while in the console it will select the last command you used similar to bash or cmd, however, it only stores the last 1 command used. addsubmarket open_market. Combat Chatter. 95a] Console Commands v2021. you would go into the fleet screen and then use commands. Here’s what I keep typing AddAgent<Quinx> [1 [Diplomacy]] No idea but usually if you do something like AddAgent <command> it helps you figure out how it works. SpaceMarine_CR • 2 yr. New comments cannot be posted. StormGod is a part of that second mod. A new build is up, grab it here. lazywizard. Starsector Console Command . bobkiller410. However there is a legit way of terraforming it with the mod but it needs the special items like an n-brane oscillator to remove the high gravity condition and it takes. Yup just DL the console commands mod, then in the console "addship ziggurat" to your heart's content. Utilities ; By ALazyWizard; 1. An unofficial developer's console for Starsector. But yeah, editing planets is an eyesore, especially if you don't know what values are what (planet radius, orbital distance from parent, planet angular offset, orbital. Console Commands An unofficial developer's console for Starsector. I hit my hotkey for active search and hitting the hotkey for stable burn to move at a steady. (If you want more industries, need to change the maxIndustries table right above the previous one too) 13. 9. hold (in the past this only gave up to the skeleton crew requirement) - AddOfficer: - Added support for Reckless officers. exit the console and then level up choosing the health bonus (this will add 6/7 levels). ConsoleCampaignListener$CampaignPopup$KeyListener. DontFearTheReapers • 2 yr. Choose download type Free Premium; Multi-threaded downloads: close: check: Download speedsIn console commands, type: help all. - GitHub - LazyWizard/console-commands: An unofficial developer's console for Fractal Softworks' indie space combat game Starsector. Namingly Clear, and Clear ships. addindustry indevo_RuinedInfra. Released and downloadable mods. lw_console (Console Commands by LazyWizard, version 3. Or intentional lose and retake objectives to get more command points, but that is just frustrating and stupid. Starbound Cheats Starbound Quest IDs Starbound Blog. If you just want to try out the content? Easiest way is to download the Console Commands mod and use the SetRelation command to get yourself enough standing to accept a commission, which you now need to access a faction's military market. - see inside of the unexplored star systems and jump there. Instructions. When you find it, it's just as simple as typing "giveship warlord" or something like that. Once in the game, you can summon the console with control+backspace and enter your commands. on November 20, 2023, 08:40:35 AM. 95 starsector compatible nerexelin, i'm stubbornly playing on 0. You can enter commands such as \"god;nocooldown;reveal;infiniteflux;infiniteammo\" to cheat or change settings. Losing control of an active coronal hypershunt without following proper shut. commands: org. 1. This works for blueprint packs like you’re looking for, but not individual item blueprints. •Increases the amount of max zoom out to very large degree, both in campaign layer and in co…I have created a small mod that adds some more commands to LazyWizard's console mod. Nanoelite001 • 2 yr. The ship can also be renamed and its weapon groups changed here. It's an RPG (meaning complete failure isn't really an option) and it's much more complex due to a vastly larger scope (meaning it's impractical to polish the rules to the point where they always work out perfectly). While the commands themselves aren't case sensitive, arguments are. 12. - devmode console command, toggling dev mode off. This button appears top of Shut Down. I see it mostly as cheating so I don't plan to learn how it is done unless I find a broken issue. r/VitaPiracy. With the command addspecial ship_bp valkyrie. Ashes of the Domain is a megamod centered on greatly enhancing and extending the colony-building aspect of the game. Updated to be compatible with Starsector 0. In the vanilla game, AI officers increase the "automated ship points" of the ship they're attached to, and to me it doesn't make sense. Console Commands. getStarSystem ( "System Name" ). 1a] Common Radar v2. setCircularOrbitPointingDown. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Forward time to see changes. 7. - devmode true in settings. 4 - actually fixed crash bug in nonevent fleet thingy for real this time 3. (except redacted and others with the no recover. itsyoboi33. Input commands using a custom overlay. 鉴于本帖子在站内搜索占权重较高. 2a" ElvenSector" Emergent Threats" Endless Sky" EptaConsortium-2. ago. Continue Reading [Starsector Mods][0. It's nearly impossible to make more than the tiniest of changes without corrupting something. What you need to do is install the version of Starsector you were on when you made the save, load up the game but with Captain's Log 0. Open comment sort options. Presumably, there's prolly a tag somewhere that someone. For a full list of supported commands enter. Usually factions will have a package or two, so those should set you up. 9. It used to be called Starfarer. Ow! Okay, okay, i will work! I'll build anywhere! Ooh, can't do that, sir. A "market" in the game logic is a planet already colonised with a faction. All planets have a random number of planetary features which increase the number of districts a world can support. It took me a while to find out these commands since they are not on the Console Commands main page of the wiki. getSector(). I don't. On Linux, it's in the starsector directory. The Auto retreat command hullmod will force the ship to retreat when below a certain hull integrity level. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. 95a: AddXP no longer gives negative XP after you reach level 15. When installed into an appropriate industry, a Pristine Nanoforge increases the industries' production of all commodities by 3 units. ago. This (along with many other settings) can be changed by running the Settings command. Fun fact, there's the hyperspace mod and in the navigation screen, if you click on the starscape button, it'll give you a full read out of all hyperspace storms slash the hyperspace deep things, hope this helps! 2. Type the name of an item, or an item code, into the search box to instantly filter our list of 4728 IDs (you must type at least 3 letters). ). You can add/remove conditions with AddCondition and RemoveCondition, for example "addcondition farmland_bountiful". Fractal Softworks\Starsector\starsector-core\data\config\settings. Diable Avionics 3. The notes here regarding methods are directly cribbed from code comments in HullModEffect (v0. For stuff like that (editing planets, adding planets, etc), you're usually just better off installing the command mod, and use the command prompt to add stuff through there, lol. Starsector is already pretty on the easy side of games, you make everything cost money and it just becomes the easiest game ever. I have been on a modded playthrough of starsector with many mods including the console commands mod. If you are playing with mods do List conditions with the Console command mod. In combat, objectives appear as points on the map that generate certain tactical bonuses for their side. Good tip! This is almost exactly what I was looking for! Emoney_Madness •. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and crashes. Community content is available under CC-BY-SA unless otherwise noted. (also survey planets and build on stable locations for free). 1 / 3. Utilities. 7 (March 16, 2017) ===== New features: - Added RecheckVersions command (only if Console Commands mod is installed) - Mods that don't support Version Checker are now shown in the notification dialog along with their current version and a link to the forum's Mod Index so you can manually. and the Console Commands mod which allows a lot more. 0 coins. 0 - 2023-06-09. getStarSystem ("Kerchekwari"); system. 9 console commands 2021. Those are usually due to Starsector running out of memory while saving, and the console doesn't store much in the save file (just some simple references to things like which market the storage command. 2+ requires Starsector 0. Coronal Hypershunt within 10 light-years. The "open_market" is not considered a market for the "setmarketowner" command. 0 WIP 6, utility) lw_lazylib (LazyLib by LazyWizard, version 2. Re: [0. Contact Basics. 0:00, Download Mod1:11, Install Mod2:19, Using CheatsFiles:Console CommandsSite Link -. - Rout, forces the enemy side into a full retreat. I read that this was a common issue for running the mod on higher resolutions, however, when I tried to locate the settings file as stated in the original post I am unable to find it, I have looked through literally all starsector files and not a single one is named that, or anything similar. - ForceDeployAll, forces your opponent to deploy every ship in their fleet. While the commands themselves aren’t case sensitive, arguments are. Instructions. 1. Good for when you have a great system, but absolutely no stable locations. scarface2cz. You will bleed out marines from your veterans, and slowly loose efficiency until you get back to that 'equilibrium' where you loose as many marines as you make xp. 12. 2) None of this crap is designed or balanced for the player to be able to use it. Download. You can also add alias spawnstableloc to the start of that command to make a permanent alias. Starsector > Bug Reports & Support > Bug Reports & Support (modded) >. Grab it here. 96a (Re. See full list on starsector. The solution is obviously to use the console command mod and delete / scuttle ur original starting fleet, as the easiest method. You can use "god fleet", or use the Settings command and change the default target for combat cheats from PLAYER to FLEET. The fragmented knowledge and secrets of the Domain are yours to decipher and explore, to bend the sector to your will. GrandAlchemistPT • 8 mo. Talk about anything and everything Starsector related here. Console Commands 3. 1a-rc2 Fast Engine Rendering 1. As mentioned, the console command mod includes a survey option. Credits Zaphide: the original Exerelin Dark. The SetMarketOwner command can be used to give a market to another faction (including one not currently alive in the sector). You can use the command console mod to modify a planet to have those specific conditions. how do a use the console command to spawn a hypershunt near my star? I cant seem to write a good runcode command for it. g. adds custom log messages (requires the Console Commands mod) adds intel entries for discovered cryosleepers and salvageables (e. getStarSystem ( "System Name" ). Step 5: Press Enter. I don't know if you can snag blueprints by tag via Console Commands, so making a blueprint seems like the fastest method. CSV file. You’d probably need to make a mod that loads on game start and creates the system rather than use console commands, just a guess though I know like only 1% of how coding works and 0% of how Starsector coding works. Now all I have to do is figure out why I can't get them to spawn in fleets, so once that's sorted I'll finally release it. Last Update: 06 May 2023. (you have to switch of the “inhabited” thing on the map options in the bottom left) and it will have a hypershunt. It can be installed into the Heavy Industry and Orbital Works industries. An unofficial developer's console for Fractal Softworks' indie space combat game Starsector. _Servo_ •. Adds demand for 10 units of transplutonics. The settings. IrresponsibleWanker • 1 yr. The only ways I know without tinkering with config files are the console commands mod and epta tech. log - i can feel the communism overtaking me 3. 3. Try copypasting into Console Commands. This mod adds allows you to build more buildings on a colony. Then use the following commands to reset the levels but keep the perk points. Hard-won experience - as well as poring over tactical manuals and battle reports - allow the commander to formulate and carry out more advanced battle plans.